There were various things implemented or changed based on tester feedback, including differentiating the player from enemies, a pause menu, a help screen, modif...
Concept vs Final Game Concept Final Justification The player can upgrade/heal their ship and select weapons at the end of each level. The player has the same sh...
At this point the menu and settings screens are added, weapon info boxes are added to display ammo and how overheated the weapon is, and hull and armour bars ha...
At this point the sprites for point defence guns, railguns, missiles, the base ship type, asteroids and the background have been added. Some of these are shown...
At this point basic enemy AI, basic weapons, and health are implemented. This includes point defence guns (light weapon) and railguns (heavy weapon) (shown belo...
At this point the basic level layout for level 1 is complete. This includes placeholders for obstacles, enemy spawn locations, and pickups. When the player is c...
Implementation At this point basic player movement is implemented, which includes moving in any direction across the screen using WASD. Player movement is physi...