Simple Game and Game Ideas


Simple Game

Spawners spawn enemies every 2 seconds. Enemies know the player's position so they can follow them as a reference to the player is held in each spawner, when the spawner spawns an enemy it passes along that reference to the enemy.

Enemies damage the player's health whenever they collide with the player. Enemies die instantly when colliding with the player. Collisions were done in the same way as the door from a previous devlog where there is a trigger area around enemies and the player. Enemies are set to destroy themselves whenever they encounter a 'Player' tag. The player is set to decrease health whenever it encounters an 'Enemy' tag. Health packs were done in the same way as enemies but instead of an 'Enemy' tag it is a 'Health Pack' tag and instead of decreasing the player's health it increases it. Once the player's health reaches zero the camera is removed from the player and the player object is deactivated. The explosion is then played. The explosion on death was created using Unity's particle system. The explosion particles are set to be a red square. They have a random speed, initial velocity and size in order to make the explosion look more varied.

https://imgur.com/a/wtqs1XV

Health pack reference - https://assetstore.unity.com/packages/3d/props/first-aid-set-160073


Game Idea 1

A puzzle game where you must go into the past of a level in order to solve the puzzle. Changes in the past affect the present of the level. For example, a door in the present might be locked but unlocked in the past and you would need to take objects out of that room in the past to access them in the present. There would be a number of levels that increase in complexity. Environmental hazards and simple enemies that would require using the time-travel mechanic to traverse or destroy would also be part of the game.

The target audience would be fans of first person puzzles games. The age range would be teenagers and above as puzzles would have some complexity such that ages below that might struggle in solving them. Casual gamers would be targeted as there would not be a steep learning curve and you could leave and come back to a level at anytime. It could be successful due to the time-changing mechanic which adds a unique element to puzzle solving. A prototype would focus on working out how exactly the time travel mechanic works and making a couple of levels to demonstrate that.


Game Idea 2

An action-shooter game where enemies evolve or change depending on how you defeat them. For example, if you keep getting headshots they would start wearing armour on their head, or if you keep getting grenade kills then they would spread out more. This results in the player needing to diversify their gameplay in order to be effective. There would be a few basic weapons as well as grenades.

The target audience would be fans of non-competitive shooter games. The age range would be teenagers and above due to having to notice when the enemy tactics/gear change and adapt accordingly. Both casual and hardcore gamers would be targeted as difficulty settings would make enemies easier/harder depending on the player's preference. It could be successful because of the replayability aspect present when the player tries another style of gameplay. A prototype would focus on the different ways that enemies could evolve as well as the combat gameplay.

Get UTAS KIT207 Portfolio

Leave a comment

Log in with itch.io to leave a comment.